Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advan...
Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization. • Uncertainty visualization deals with uncertain data from simulations or sampled data, uncertainty due to the mathematical processes operating on the data, and uncertainty in the visual representation, • Multifield visualization addresses the need to depict multiple data at individual locations and the combination of multiple datasets, • Biomedical is a vast field with select subtopics addressed from scanning methodologies to structural applications to biological applications, • Scalability in scientific visualization is critical as data grows and computational devices range from hand-held mobile devices to exascale computational platforms. Scientific Visualization will be useful to practitioners of scientific visualization, students interested in both overview and advanced topics, and those interested in knowing more about the visualization process.
One of the important issues of Scientific Visualization is the utilization of the broad bandwidth of the human sensory system in steering and interpreting complex processes and simulations involving voluminous data sets across diverse scientific disciplines. This book presents the state-of-the-art in visualization techniques both as an overview for the inquiring scientist, and as a solid platform from which developers may extend existing techniques or devise new ones to meet the specific needs of their problems. A secondary goal in crafting this volume has been to provide a vehicle for teaching of state-of-the-art techniques in scientific visualization. The first part of the book covers the application areas fluid flow visualization in medicine, and environmental protection. The second set of chapters explain fundamentals of scientific visualization. It comprises contributions on data structuring and data administration, data modeling, and rendering. A final section is devoted to auditory representation of scientific data.
In recent years, the remarkable advances in medical imaging instruments have increased their use considerably for diagnostics as well as planning and follow-up of treatment. Emerging from the fields of radiology, medical physics and engineering, medical imaging no longer simply deals with the technology and interpretation of radiographic images. The limitless possibilities presented by computer science and technology, coupled with engineering advances in signal processing, optics and nuclear medicine have created the vastly expanded field of medical imaging. The Handbook of Medical Imaging is the first comprehensive compilation of the concepts and techniques used to analyze and manipulate medical images after they have been generated or digitized. The Handbook is organized in six sections that relate to the main functions needed for processing: enhancement, segmentation, quantification, registration, visualization as well as compression storage and telemedicine. * Internationally renowned authors(Johns Hopkins, Harvard, UCLA, Yale, Columbia, UCSF) * Includes imaging and visualization * Contains over 60 pages of stunning, four-color images
Ricci Flow for Shape Analysis and Surface Registration introduces the beautiful and profound Ricci flow theory in a discrete setting. By using basic tools in linear algebra and multivariate calculus, readers can deduce all the major theorems in surface Ricci flow by themselves. The authors adapt the Ricci flow theory to practical computational algorithms, apply Ricci flow for shape analysis and surface registration, and demonstrate the power of Ricci flow in many applications in medical imaging, computer graphics, computer vision and wireless sensor network. Due to minimal pre-requisites, this book is accessible to engineers and medical experts, including educators, researchers, students and industry engineers who have an interest in solving real problems related to shape analysis and surface registration.
*A New York Times Bestseller* The first definitive, unauthorized, behind-the-scenes cultural history of the Bachelor franchise, America’s favorite guilty pleasure. For sixteen years and thirty-six seasons, the Bachelor franchise has been a mainstay in American TV viewers’ lives. Since it premiered in 2002, the show’s popularity and relevance have only grown—more than eight million viewers tuned in to see the conclusion of the most recent season of The Bachelor. Los Angeles Times journalist Amy Kaufman is a proud member of Bachelor Nation and has a long history with the franchise—ABC even banned her from attending show events after her coverage of the program got a little too real f...
"Scientific Visualization" presents the state of the art in scientific visualization techniques, both as an overview for the inquiring scientist and as a basic foundation for developers. The three sections present an overview, explain frameworks and methodologies, and present techniques and algorithms. Extensive bibliographies are included.
This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.