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Computer Graphics
  • Language: en
  • Pages: 544

Computer Graphics

  • Type: Book
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  • Published: 2012-04-24
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  • Publisher: CRC Press

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Design and Implementation of 3D Graphics Systems
  • Language: en
  • Pages: 350

Design and Implementation of 3D Graphics Systems

  • Type: Book
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  • Published: 2012-08-08
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  • Publisher: CRC Press

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Computational Science and Its Applications - ICCSA 2004
  • Language: en
  • Pages: 1044

Computational Science and Its Applications - ICCSA 2004

  • Type: Book
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  • Published: 2004-04-29
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  • Publisher: Springer

The natural mission of Computational Science is to tackle all sorts of human problems and to work out intelligent automata aimed at alleviating the b- den of working out suitable tools for solving complex problems. For this reason ComputationalScience,thoughoriginatingfromtheneedtosolvethemostch- lenging problems in science and engineering (computational science is the key player in the ?ght to gain fundamental advances in astronomy, biology, che- stry, environmental science, physics and several other scienti?c and engineering disciplines) is increasingly turning its attention to all ?elds of human activity. In all activities, in fact, intensive computation, information handling, kn- ledge s...

Sketch-based Interfaces and Modeling
  • Language: en
  • Pages: 402

Sketch-based Interfaces and Modeling

The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges...

Non-Photorealistic Computer Graphics
  • Language: en
  • Pages: 496

Non-Photorealistic Computer Graphics

  • Type: Book
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  • Published: 2002-04-24
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  • Publisher: Elsevier

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detail...

Fundamental Controls on Fluid Flow in Carbonates
  • Language: en
  • Pages: 473

Fundamental Controls on Fluid Flow in Carbonates

This volume highlights key challenges for fluid-flow prediction in carbonate reservoirs, the approaches currently employed to address these challenges and developments in fundamental science and technology. The papers span methods and case studies that highlight workflows and emerging technologies in the fields of geology, geophysics, petrophysics, reservoir modelling and computer science. Topics include: detailed pore-scale studies that explore fundamental processes and applications of imaging and flow modelling at the pore scale; case studies of diagenetic processes with complementary perspectives from reactive transport modelling; novel methods for rock typing; petrophysical studies that investigate the impact of diagenesis and fault-rock properties on acoustic signatures; mechanical modelling and seismic imaging of faults in carbonate rocks; modelling geological influences on seismic anisotropy; novel approaches to geological modelling; methods to represent key geological details in reservoir simulations and advances in computer visualization, analytics and interactions for geoscience and engineering.

Advances in Computer Graphics and Computer Vision
  • Language: en
  • Pages: 407

Advances in Computer Graphics and Computer Vision

This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.

Transformations and Projections in Computer Graphics
  • Language: en
  • Pages: 290

Transformations and Projections in Computer Graphics

This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.

Recent Trends of Mobile Collaborative Augmented Reality Systems
  • Language: en
  • Pages: 176

Recent Trends of Mobile Collaborative Augmented Reality Systems

The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary. Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview of previous mobile collaborative AR systems, presents case studies of latest developments in current mobile collaborative AR systems, and latest technologies and system architectures used in this field. Recent Trends of Mobile Collaborative Augmented Reality Systems is designed for a professional audience composed of practitioners and researchers working in the field of augmented reality and human-computer interaction. Advanced-level students in computer science and electrical engineering focused on this topic will also find this book useful as a secondary text or reference.

Warping and Morphing of Graphical Objects
  • Language: en
  • Pages: 490

Warping and Morphing of Graphical Objects

Warping and morphing permeate the realm of computer graphics. This classic book defines the field: it presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. Coverage includes deformations of various graphical objects such as plane curves, images, surfaces, and volumes. The authors developed a full-featured warping and morphing system, Morphos, where several types of graphical objects and computation techniques coexist. Morphos is included on the companion CD-ROM. This book and CD-ROM offer the most comprehensive professional reference available on warping and morphing techniques. Together they are the complete sour...